﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SyncHuman : BaseHuman
{
    [SerializeField] private SkinnedMeshRenderer skinnedMeshRenderer;
    

    private void RandomColor()
    {
        skinnedMeshRenderer.material.color = Random.ColorHSV();
    }
    // Start is called before the first frame update
    new void Start()
    {
        base.Start();
        RandomColor();
    }

    // Update is called once per frame
    new void Update()
    {
        base.Update();
    }
    
}
